25 questions, each answered with what we could actually verify — and honest "we don't know" where that's the truth. Every answer in the accordion below links back to a specific source; this page also summarizes the same information by topic so you don't have to open all 25 to get the gist.
Population & Growth
Dungeon Quest Reborn is growing fast enough that any single number goes stale within days. Our most recent official-API check (August 23, 2026, 10:39 Beijing time) put concurrent players at 12,148, total lifetime visits at 12,811,978, and favorites at 23,630 — up sharply from 4,118 players, 9,357,530 visits, and 17,871 favorites just three days earlier. The like ratio actually dipped slightly over that window, from 97.23% down to 96.20%, which is a normal side effect of a much larger, more varied audience suddenly rating the game rather than a sign anything went wrong. Free to join, per the official listing's null price field, with 7 gamepasses currently showing as offsale.
Codes
Short version: none active, verified directly against the official Roblox listing description, checked most recently on August 23, 2026. We monitor the same field most Roblox developers use to post codes first, character by character, rather than trusting a screenshot or a "Copy Code" button that might not actually work. We also checked the official Roblox game page's raw HTML for a Discord or X/Twitter link that might announce codes through a separate channel, and found none we could independently verify. That doesn't mean codes will never exist — the developer is actively updating the game — it just means none have shown up in the one place we trust to check. See Codes for the full verification history and exactly how the monitoring works.
Classes & Damage Paths
We've confirmed two damage paths — Warrior (physical power) and Mage (spell power) — based on how the game's two endgame weapons are documented, not from an official "here's the class list" statement. Claims of a broader four-class system (adding Tank and Healer) only traced back to sources we don't trust for this game's data, so we don't publish them as fact. See Classes for the full breakdown of what's confirmed versus what isn't.
Dungeons & Difficulty
At least 13 dungeons exist, confirmed by the self-numbering of the two we have full data for (Aquatic Temple as #12, Enchanted Forest as #13). Both offer only Insane and Nightmare difficulty in the sources we trust, with Nightmare boss HP running roughly 1.7×–2× Insane HP depending on the boss — Enchanted Forest's multiplier trends noticeably closer to a clean 2× than Aquatic Temple's does, though we can't say for certain whether that's a deliberate design shift toward newer dungeons or specific to these two. In both dungeons, every regular enemy shares the same HP total as that dungeon's first boss rather than scaling gradually — a pattern we've only been able to confirm across these two data points. Dungeons #1 through #11 remain a real, acknowledged gap — see Dungeons Overview for the full level-requirement table, a side-by-side comparison of the two dungeons we can verify, and the difficulty-scaling math worked out in full.
The 1.5x Luck Event
As of our most recent check, the game's own official Roblox listing name reads "[1.5x Luck] Dungeon Quest Reborn," with the listing's update timestamp moved to August 22, 2026 — solid confirmation that a luck-related event is currently running. What we can't confirm from the official API is the exact mechanic: whether it's a straight multiplier on item drop odds, a broader in-game stat, or something else. If you're farming Enchanted Forest for Eden's Reaper or Eden's Vengeance right now, the event itself is real; the precise effect on your specific odds isn't something we're willing to state as fact yet.
What We Still Don't Know
We'd rather list our gaps plainly than paper over them: dungeons #1–11 (names, requirements, mechanics), any level cap above 177, mobile/console availability, in-game trading rules, and whether there's an official Discord or X/Twitter account. None of these turned up in a source we trust enough to publish as confirmed. If you know the answer to any of these and can point us to something verifiable, tell us on the Contact page.
See Also
- Codes — the current (empty) codes list and how we monitor it.
- Dungeons Overview — every confirmed dungeon and level requirement.
- Beginner's Guide — how the core loop and progression work.
- How We Verify Our Data — our full sourcing and confidence-labeling methodology.